﻿#region Includes
using System;
using OpenTK;
#endregion

namespace GingerGL.Drawing.MD3
{
    //------------------------------------------------------------//
    /// <summary>
    /// Frame Information
    /// </summary>
    public struct FrameInfo
    {
        //--------------------------------------------------------//
        #region Variables
        /// <summary>
        /// Frame Name
        /// </summary>
        public string Name;
        /// <summary>
        /// Max Vector
        /// </summary>
        public Vector3 Max;
        /// <summary>
        /// Min Vector
        /// </summary>
        public Vector3 Min;
        /// <summary>
        /// Origin Vector
        /// </summary>
        public Vector3 Origin;
        /// <summary>
        /// Radius
        /// </summary>
        public float Radius;
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
